Hikaru No Go, Vol. 8
| 作者 | Yumi Hotta |
|---|---|
| 出版社 | Ingram International Inc |
| 商品描述 | Hikaru No Go, Vol. 8:Afterstumblingacrossahauntedgoboard,HikaruShindodiscoversthatthespiritofamasterplayernamedFujiwara-no-Saihastakenupresidenceinhisconscious |
| 作者 | Yumi Hotta |
|---|---|
| 出版社 | Ingram International Inc |
| 商品描述 | Hikaru No Go, Vol. 8:Afterstumblingacrossahauntedgoboard,HikaruShindodiscoversthatthespiritofamasterplayernamedFujiwara-no-Saihastakenupresidenceinhisconscious |
內容簡介 After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
作者介紹 Takeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit Death Note as well as the hugely successful manga Bakuman and All You Need Is Kill.
| 書名 / | Hikaru No Go, Vol. 8 |
|---|---|
| 作者 / | Yumi Hotta |
| 簡介 / | Hikaru No Go, Vol. 8:Afterstumblingacrossahauntedgoboard,HikaruShindodiscoversthatthespiritofamasterplayernamedFujiwara-no-Saihastakenupresidenceinhisconscious |
| 出版社 / | Ingram International Inc |
| ISBN13 / | 9781421506425 |
| ISBN10 / | |
| EAN / | 9781421506425 |
| 誠品26碼 / | |
| 頁數 / | 216 |
| 語言 / | 3:英文 |
| 裝訂 / | P:平裝 |
| 重量(g) / | 195.0 |
| 級別 / | N:無 |
| 尺寸 / | 19.1X12.9X1.8CM |
最佳賣點 : Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. (Rated for all ages)
最佳賣點 : Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. (Rated for all ages)