Game Programming Patterns
作者 | Robert Nystrom |
---|---|
出版社 | Ingram International Inc |
商品描述 | Game Programming Patterns:Thebiggestchallengefacingmanygameprogrammersiscompletingtheirgame.Mostgameprojectsfizzleout,overwhelmedbythecomplexityoftheirowncode. |
作者 | Robert Nystrom |
---|---|
出版社 | Ingram International Inc |
商品描述 | Game Programming Patterns:Thebiggestchallengefacingmanygameprogrammersiscompletingtheirgame.Mostgameprojectsfizzleout,overwhelmedbythecomplexityoftheirowncode. |
內容簡介 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
書名 / | Game Programming Patterns |
---|---|
作者 / | Robert Nystrom |
簡介 / | Game Programming Patterns:Thebiggestchallengefacingmanygameprogrammersiscompletingtheirgame.Mostgameprojectsfizzleout,overwhelmedbythecomplexityoftheirowncode. |
出版社 / | Ingram International Inc |
ISBN13 / | 9780990582908 |
ISBN10 / | |
EAN / | 9780990582908 |
誠品26碼 / | |
頁數 / | 354 |
裝訂 / | P:平裝 |
尺寸 / | 23.5X19.1X1.9CM |
語言 / | 3:英文 |
級別 / | N:無 |