Game Programming Patterns | 誠品線上

Game Programming Patterns

作者 Robert Nystrom
出版社 Ingram International Inc
商品描述 Game Programming Patterns:Thebiggestchallengefacingmanygameprogrammersiscompletingtheirgame.Mostgameprojectsfizzleout,overwhelmedbythecomplexityoftheirowncode.

內容簡介

內容簡介 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

商品規格

書名 / Game Programming Patterns
作者 / Robert Nystrom
簡介 / Game Programming Patterns:Thebiggestchallengefacingmanygameprogrammersiscompletingtheirgame.Mostgameprojectsfizzleout,overwhelmedbythecomplexityoftheirowncode.
出版社 / Ingram International Inc
ISBN13 / 9780990582908
ISBN10 /
EAN / 9780990582908
誠品26碼 /
頁數 / 354
裝訂 / P:平裝
尺寸 / 23.5X19.1X1.9CM
語言 / 3:英文
級別 / N:無